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let's explain object-oriented programming (OOP) concepts: 1. **Classes and Objects:**    - Imagine a class as a blueprint or template for creating objects. For example, think of a class called "Car" that describes what a car is, such as its color, brand, and model.    - Now, an object is like a specific instance created from that blueprint. So, if you have a class "Car", you can create objects like "MyCar", "YourCar", each with their own unique characteristics. 2. **Encapsulation:**    - Encapsulation is like putting things in a box and only allowing access through certain ways. In OOP, it means bundling data (variables) and methods (functions) that work on the data together within a class.    - For example, in our "Car" class, we might have variables like "color" and "model", and methods like "startEngine()" and "stopEngine()". These are encapsulated within the "Car" class. 3. **Inh